From 43e3ac25167a1cfb2ec0f807f4df689691511cda Mon Sep 17 00:00:00 2001 From: zero Date: Wed, 2 Apr 2008 03:26:09 +0000 Subject: [PATCH] =?UTF-8?q?#443=20widget.js=EC=97=90=EC=84=9C=20=EC=82=AC?= =?UTF-8?q?=EC=9A=A9=EB=90=98=EB=8A=94=20float=EB=9D=BC=EB=8A=94=20?= =?UTF-8?q?=EB=B3=80=EC=88=98=EB=AA=85=EC=9D=84=20cssFloat=EB=A1=9C=20?= =?UTF-8?q?=EB=B3=80=EA=B2=BD=ED=95=98=EC=97=AC=20=EB=AC=B8=EC=A0=9C=20?= =?UTF-8?q?=ED=95=B4=EA=B2=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: http://xe-core.googlecode.com/svn/sandbox@4062 201d5d3c-b55e-5fd7-737f-ddc643e51545 --- modules/widget/tpl/js/widget.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/modules/widget/tpl/js/widget.js b/modules/widget/tpl/js/widget.js index 8d0f0b876..22033d177 100644 --- a/modules/widget/tpl/js/widget.js +++ b/modules/widget/tpl/js/widget.js @@ -32,9 +32,9 @@ function getStyle(obj) { // float: 값을 구하는게 IE랑 그외가 다름 function getFloat(obj) { - var float = xIE4Up?obj.style.styleFloat:obj.style.cssFloat; - if(!float) float = 'left'; - return float; + var cssFloat = xIE4Up?obj.style.styleFloat:obj.style.cssFloat; + if(!cssFloat) cssFloat = 'left'; + return cssFloat; } function setFloat(obj, fl) { if(xIE4Up) obj.style.styleFloat = fl; @@ -724,15 +724,15 @@ function widgetDrag(tobj, dx, dy) { var pWidth = xWidth(tobj.parentNode); - var float = getFloat(tobj.parentNode); - if(!float) float = 'left'; + var cssFloat = getFloat(tobj.parentNode); + if(!cssFloat) cssFloat = 'left'; // 위젯 리사이즈 (우측) if(tobj.className == 'widgetResize' || tobj.className == 'widgetBoxResize') { if(nx < sx+minWidth) nx = sx+minWidth; if(nx > zoneRight) nx = zoneRight; - if(float == 'right') nx = sx + pWidth; + if(cssFloat == 'right') nx = sx + pWidth; var new_width = nx - sx; if(new_width < minWidth) new_width = minWidth; @@ -754,7 +754,7 @@ function widgetDrag(tobj, dx, dy) { if(nx < zoneLeft) nx = zoneLeft; - if(float == 'left') nx = sx; + if(cssFloat == 'left') nx = sx; var new_width = pWidth + (sx - nx); if(new_width < minWidth) new_width = minWidth;